This contains the thoughts, ramblings, laments, musings, rants, works of fact and fiction, journal entries and other random pieces of human food for thought, all fresh from the mind of one Kim Kaze - a British person with a penchant for the unusual, edgy and supernatural. What I bring may not be everybody's cup of tea ... but there again I can only bring you what I have; and this my friends, is me.

Thursday, December 28, 2006

TF Mushing - a statement

This is an edited version for general reading of an original post made to the Public B Board on TLY Mush today, by me as Kimakaze (my OC char there).

Thanks for posting what most have been thinking, Swivel.

I am a TLY loyalist. I was playing this very char, Kimakaze (my first ever MUSH char anywhere) before the place officially went IC, and have been playing hard right up until it became very quiet. I play in one or two other places and have no where else to replace it with, nor any wish to do so. I play on one other TF mush (TFV II Mush) and one non TF mush (ask me). TFV II is probably the most important place to me right now simply because it is where the Destrons dwell, and they are my passion.

Mushing in general seems to have taken a bit of a dive, mainly due I think to the increase in MMORPGs which are image based, and a lack of new blood interested in TEXT based gaming - this fact is disputed but I prefer not to count sex-play mushes and giant themes which allow everything and anything as 'proper mushing'. There's also the fact that Transfans in general are still of the older, retro variety and for us, life is getting pretty busy and manic these days. We're not at college or uni anymore and most of us have jobs, families etc now. New Transfans are NOT replacing the old in numbers or in interest in mushing, period.

My only thoughts on this are for Transfans still mushing to do 3 things:

1 - Try to keep playing if at all possible. Even if it's just one night a week, regular play is what keeps plots and chars alive. It is better to play for 3 hours a week regularly than a burst of 10 hours one week, then 3 months gap followed by another 10 hour bash.

2 - Advertise and plug the mushes, however pointless it may be. If your adverts don't work, ask yourself why. Maybe adjust the mushes a bit to accomodate non Transfans mushers?

3 - Don't be a TF mush purist, take chars on any surviving TF mushes and try to play them (see suggestion 1). Don't spread yourself too thinly and take loads on a single mush, even if it's your fave. if it comes down to it, TF mushers may have to agree to close down all but 2 or 3 TF mushes and just play on those from now on, because having a fragmented playerbase set between 5 - 7 stubborn directors isn't helping matters.


Also, directors I think need to be more flexible in terms of what they allow players to do on their mushes and face the facts that those left have desired things they'd like to rp. If your mush won't let them, they aren't going to rp on your mush, simple. Obviously if something is stupid, impossible or rated inappropriately for that mush then that's a different story, but I am talking here about being anally retentive over plot details and 'we don't do this on OUR mush, thank you'.

My thoughts.

1 Comments:

Anonymous Anonymous said...

Hey there.
i used to play on a lot of them.. Lost years was a bit special for me, i left due to reasons Im not getting into.
I was megatron for the opening tp, an dlycosa for a while after that.
I was on as well, before it went IC.
I'm on 2k5 mostly these days, ic sometimes, but mostly to read and tlak to friends I dont get to see otherwise.

Anyways... this leads me to something else: Text games in general are dieing. But.. oddly enough, I think the draw of world of warcraft, for isntance, lies in it's fusion of a featured chat client with a 3d online game.

Anyways... I've watched the tf mushes go from 300 odd players a night, scattered amoung 5, 6 or 7 tf mushes to... maybe 20 to 30.
I'd hate to see it die.
An idea some friends and I have been kicking around for a while was to use an mmorpg engine, such as multiverse, to create a 3d, transforming robot, non hasbro affiliated online game.
Actually, I think it was refered to as a GROG (Giant robot online game), which led to too many pirate jokes.

Anyways. My day job is as an artist for a game development studio, and though I get little in the way of free time, I'd still love to get this project off the ground. As far as handling chargen and transforming, a lot of ideas have been tossed around, and I think we have a workable design, on paper.
While it's not a mush... it would be a way to create something new and draw a new fanbase, and perhaps give the people that left in favour of eq wow, or coh a reason to come back.

I'm still hasing out art styles with Smog (from tf2), an exellent artist and designer. I think we were calling it 'mech noir' in our last discussion about it.
that aside... what would you like to see in a giant transforming robot themed non hasbro affiliatec (so origional IP) online rpg?

6:21 PM, December 28, 2006

 

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